SLAYER Clans Tier List
Every documented Slayer and Demon clan from Common to Mythical, with passives and pity notes.
Clans are the bloodline roll that sits next to your faction, Breathing Style, or Blood Demon Art in SLAYER by kriel (Place ID 134190081223854). This page lists both factions by rarity, copies community-documented passives for Rare and above, and explains how pity interacts with long-term builds. Common and Uncommon Slayer clans generally provide no combat passives—they are cosmetic or identity rolls until you climb the rarity ladder.
Cross-check styles on Breathing Styles, Demon kits on Blood Demon Arts, and finished loadouts on Slayer builds or Demon builds. Return to the Tier List Hub for the overview, or claim resources from Codes before a pity push.
Pity and reroll discipline
Documented pity on the clan reroll board:
- Legendary or better guaranteed within 60 rerolls
- Mythic guaranteed within 180 rerolls
Do not empty your currency the moment you miss a thematic duo. Many Rare passives already transform PvE and duel outcomes. Track your pity counter, decide whether you need a specific Legendary fantasy (Rengoku revive, Kokushibo crescents, and so on), and only then spend. Beginners should finish Getting Started so they understand faction locks before burning spins.
How to evaluate a clan
- Does the passive fire in your real fights? Burst windows, low-HP triggers, and “after untouched” effects need matching play patterns.
- Does it amplify your kit? Offense clans love Flame / Thunder pressure; defensive clans love Water spacing and Demon tank routes.
- Is the rarity worth the pity? Mythical clans are chase pieces; a strong Rare plus a style you mastered often beats a neglected Mythic.
Community framing for SLAYER still calls Breathing Styles and BDAs comparatively balanced for PvP—clans are the multiplier, not a replacement for parry skill.
Slayer clans
Common Slayer (no passives)
| Clan |
|---|
| Ozaki |
| Kanzaki |
| Murata |
| Takada |
Keep these if you love the name, but do not expect combat bonuses. Plan a future reroll toward Rare+.
Uncommon Slayer (no passives)
| Clan |
|---|
| Tsuyuri |
| Kuwajima |
| Urokodaki |
| Haganezuka |
Same rule as Common: identity without documented combat passives. Save pity for Rare and above when you are ready.
Rare Slayer
| Clan | Passive | Practical note |
|---|---|---|
| Agatsuma | Sleeping Thunder: under 25% HP, wake up with +10% damage | Pairs with comeback play and Thunder mobility |
| Uzui | Flamboyant Score: land 6 hits within 4 seconds for a burst equal to 3% max HP | Rewards dense M1 / multi-hit strings; Sound fantasy |
| Himejima | Stone Prayer: take 7% less damage while not attacking | Great for patient defense and poke-and-wait |
| Shinazugawa | Harechi Blood: +5% damage; reflect 8% damage from demons | Strong anti-Demon edge in mixed content |
| Tokito | Prodigy: +6% skill damage | Flat skill amp for style-heavy kits |
| Tomioka | Dead Calm: first hit after 8 seconds untouched reduces damage taken by 25% | Rewards spacing; natural Water partner |
| Iguro | Serpent Strike: +7% damage versus stunned targets | Needs a stun setup from your style or team |
| Kocho | Wisteria Venom: every 3rd hit applies poison | Synergizes with Insect-style hit cadence |
| Hashabira | Feral Assault: stacking +3% damage up to 9% | Commit to extended pressure |
| Kanroji | Eightfold Muscle: +7% M1 damage | Elevates basic strings and M1 confirms |
Rare clans are where most players should stop and master before obsessing over Mythic pity.
Legendary Slayer
| Clan | Passive | Practical note |
|---|---|---|
| Ubuyashiki | Masters Presence: allies within 30 studs take 6% less damage and deal 3% more | Party aura; excellent for group PvE |
| Rengoku | Once per life: revive at 20% HP and gain +15% damage for 8 seconds | Signature Flame fantasy and clutch PvP tool |
| Kamado | Opening Thread: every 15 seconds, next hit deals +15% damage | Universal opener amp; flexible with any style |
Mythical Slayer
| Clan | Passive | Practical note |
|---|---|---|
| Tsugikuni | Breath of The Sun: +10% damage versus demons; every 4th hit sears 4% of max HP | Elite demon-hunting and high-HP target shred |
Tsugikuni is the documented Mythical Slayer chase piece. It does not replace learning parries or forging a proper Nichirin.
Demon clans
Common Demon
| Clan |
|---|
| Wakuraba |
| Susumaru |
| Mukago |
| Rokuro |
| Yahaba |
| Kamanue |
Common Demon rolls fill the early roster. Progress Blood Level, unlock a BDA, and revisit rerolls when pity is close.
Uncommon Demon
| Clan |
|---|
| Kaigaku |
| Enmu |
| Kyogai |
Uncommon Demons bridge into the Rare tier where named arts and passives start to define identity.
Rare Demon
| Clan | Theme tag |
|---|---|
| Gyokko | Vase Art |
| Daki | Vanity |
| Rui | Steel Threads |
| Gyutaro | Poisoned Sickles |
| Nakime | Biwa Strum |
| Hantengu | Split Emotions |
Use these as flavor and kit direction while you raise Blood Level. Pair with the arts overview on Blood Demon Arts.
Legendary Demon
| Clan | Theme tag |
|---|---|
| Kokushibo | Moon Crescents |
| Akaza | Only the Strong |
| Doma | Freezing Lungs |
Legendary Demon clans are the mid-late chase for players committed to the night side. Build ideas appear on Demon builds.
Mythical Demon
| Clan | Passive |
|---|---|
| Kibutsuji | Demon King’s Blood: +25% regen, −5% damage taken; on kill restore 15% Blood and 6% Health |
Kibutsuji is the Mythical Demon cornerstone: sustain, damage reduction, and kill-fuelled recovery. Respect sunlight even with this passive—regen does not erase daytime burns.
Suggested pairings
| Goal | Clan ideas | Kit page |
|---|---|---|
| Flame offense | Rengoku, Kanroji, Hashabira | Breathing Styles |
| Thunder / mobility | Agatsuma, Tokito | Slayer builds |
| Defensive spacing | Tomioka, Himejima, Ubuyashiki | Slayer builds |
| Anti-Demon hunt | Shinazugawa, Tsugikuni | Breathing Styles |
| Demon sustain | Kibutsuji, Akaza, Kokushibo | Demon builds |
Related pages
Clans multiply good fundamentals. In SLAYER, a Rare passive you understand will beat a Mythical name you never lab with—especially when the lobby still rewards clean parries over rare stamps alone.
Frequently Asked Questions
Quick answers to the most common questions.
Do Common and Uncommon Slayer clans have passives?
Documented Common and Uncommon Slayer clans (Ozaki, Kanzaki, Murata, Takada, Tsuyuri, Kuwajima, Urokodaki, Haganezuka) have no combat passives. Aim for Rare or higher when you need bonuses.
What is clan pity in SLAYER?
The documented board guarantees Legendary or better within 60 rerolls and Mythic within 180. Confirm counters in the live UI after patches.
What is the best Mythical clan?
Tsugikuni is the Mythical Slayer chase (Breath of The Sun). Kibutsuji is the Mythical Demon chase (Demon King’s Blood). Best depends on your faction and goals.
Should I reroll before learning combat?
No. Learn parries and finish Getting Started first. A mastered Rare clan outperforms a neglected Legendary.