SLAYER Guides Hub
Walkthroughs for character creation, combat, Final Selection, Nichirin forging, and long-term progression.
Welcome to the SLAYER guides hub for kriel’s Demon Slayer-inspired Roblox RPG (Place ID 134190081223854). The game is in public testing, so menus, counters, and temporary title suffixes can change between sessions. Use the live objective text when it conflicts with an older patch note, and treat this hub as the map for every how-to page on the wiki.
SLAYER splits players into Slayer and Demon factions with shared movement tools and faction-specific growth. Combat leans hard on timing: dash, Flashstep, block, parry, uppercut, downslam, and Breathing resource management matter more than raw button mashing. Early progress is gated by a tutorial, hub training at Frozen Shroud, the mountain trial known as Final Selection, and Nichirin forging at Ivory Passage. Demons grow through Blood Level and Blood Demon Arts instead of the Slayer blade route.
Start here
New players should read pages in this order:
- Getting Started — character rolls, pity, tutorial rewards, and the first-hour checklist.
- Controls — every documented PC bind plus parry and grab tips.
- Final Selection — how to queue, survive, and claim Nichirin Ore.
- Nichirin Forging — ore to Blacksmith to usable Breathing forms.
- Progression — EXP versus training points versus Breathing Level versus Blood Level.
- Yen Farm — codes, missions, and smart spends.
- Hideout Training — Frozen Shroud minigames and gourds.
- Missions — Familiar loops, modifiers, Infinity Castle.
- Locations — Frozen Shroud, Ivory Passage, mountain, unfinished edges.
After the beginner chain, cross-check Codes for free Yen or items, skim the Tier List when comparing Breathing Styles or clans, and use Players when you need social or co-op context. The Updates hub tracks live-test changes that may override older guide wording.
What each guide covers
Getting Started
The beginner guide walks character creation (Slayer or Demon), Breathing Style and Clan rolls with pity thresholds, the foggy-yard tutorial that awards Wisteria Blossom and Pine Charcoal, arrival at Frozen Shroud, and the safe order of training before you queue Final Selection. It also flags why a wooden starter blade cannot carry Breathing forms and where to go next for forging.
Controls
The controls guide lists Familiar menu, dash, Flashstep, uppercut, downslam, block and timed parry, guard break, Breathing refill, and the on-screen letter sequence used when a demon grab locks you. It explains Flashstep gates such as Final Selection completion and long-sword perk conflicts, then closes with practical combat habits for public-test PvE and PvP.
Final Selection
Final Selection is the Slayer mountain trial. You queue from the Familiar menu solo or in a party, fight through a dark mountain of demons, and follow the live kill or survival counter. Public-test text has conflicted between roughly ten and fifteen demons or minutes; clearing the on-screen goal without dying awards Nichirin Ore and returns you toward the hub loop. Death sends you (and often your party) back to the hub so you can retrain and requeue.
Nichirin Forging
After you hold Nichirin Ore, travel to Ivory Passage through the Familiar menu, find the Blacksmith, and forge a Nichirin Katana. Until that blade is equipped, Breathing forms reject the wooden starter weapon. The forging guide covers inventory checks, objective markers, and how to confirm forms fire after the katana appears in your loadout.
Progression
Progression in SLAYER is multi-track. Character EXP and Yen come from general play. Training minigames (Boulder or Breathing Training, Parry Training, Log Carrying, and related drills) spend Yen for Strength, Breathing Cap, and related points. Slayers raise Breathing Level through combat and hideout training, then clear gourd limit breaks near every five levels. Demons raise Blood Level by consuming bodies and using demon hideout tools, including heart minigames at caps, before unlocking Blood Demon Arts. The progression guide separates those meters so you do not grind the wrong currency.
Breathing Styles snapshot
Documented player-facing styles in the current public board include Flame, Lunar, Water, Thunder, Mist, Beast, Breathless, Insect, Sound, and Wind. Sun and Shadow are listed as developer-only or unobtainable. Exact move costs, cooldowns, and roll odds remain live-test fields; use in-game menus as the source of truth when numbers drift.
How to use this wiki while the game updates
Public testing means counters, Yen prices, and menu labels can shift without a full patch announcement. Prefer the objective text on your screen over any static paragraph here. When a guide and the game disagree, follow the game, then check Updates for confirmation. Keep one browser tab on Getting Started during your first session, and bookmark Controls until Flashstep and parry feel automatic.
If you only have time for three pages today, read Getting Started, Controls, and Final Selection. Forge your Nichirin as soon as ore drops, then return to Progression when you need a clean plan for Breathing or Blood Level. For free rewards between sessions, redeem anything listed on Codes before spending Yen on training.
Mid-game routes for Yen, missions, training stations, and hubs are live on the sibling pages below. This hub will keep growing as more endgame routes are verified. Sibling guides already cross-link each other so you can jump from combat drills to the mountain trial to forging without hunting the nav tree. Explore the pages below, then jump back here whenever you need the full route index.
Frequently Asked Questions
Quick answers to the most common questions.
Which SLAYER guide should I read first?
Start with Getting Started, then Controls, then Final Selection before forging a Nichirin.
Do Demons need Final Selection and Nichirin forging?
Final Selection and Nichirin forging are the documented Slayer blade route. Demons focus on Blood Level, consumption, and Blood Demon Arts; see Progression.
Why do some guide numbers disagree with my screen?
SLAYER is in public testing. Follow the live objective counter when it conflicts with older text, and check Updates for confirmed changes.