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SLAYER Progression Guide

Separate EXP, training points, Breathing Level, and Blood Level so every Yen and kill counts.

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Levels Training & Progression

SLAYER progression is multi-track. Players who grind one meter while ignoring another feel stuck even after hours of play. This guide separates character EXP, Yen, training points, Breathing Level, and Blood Level, then shows how Final Selection and Nichirin Forging fit the Slayer spine. Read Getting Started for the first-hour route and Controls so combat skill keeps pace with numbers.

Public testing means exact Yen prices, gourd thresholds, and menu labels can move. When a live prompt disagrees with older text, follow the prompt and check Updates.

The four meters that matter

1. Character EXP and general level

Normal character EXP rises from general activities: combat, objectives, and session play. Temporary title suffixes such as double EXP weekends can accelerate this track. EXP makes the character feel less fragile overall, but it does not replace Breathing Level, Blood Level, or paid training drills.

Do not assume “I leveled up” means your Breathing forms got stronger. Check the specific Breathing or Blood panels after each session.

2. Yen (money)

Yen is the spendable currency for training minigames and many purchases. Early Yen should prioritize drills that fix your weakest combat habit — usually Parry Training or Breathing Cap — before cosmetics. Redeem Codes whenever gifts are active so you are not starved before Final Selection.

3. Training points from minigames

Hub training spends Yen for targeted stats. Documented early minigames include:

  • Boulder / Breathing Training — Breathing Cap and related breathing resources
  • Parry Training — Strength and timing-oriented points
  • Log Carrying — Strength and Breathing Cap through a carry loop

These points are not the same as Breathing Level. Think of training as the gym and Breathing Level as style mastery. You want both. Dumping Yen into one drill forever creates lopsided characters that still fail the mountain.

Community notes also mention limit break gourds at milestones, such as a Grade 1 Limit Break Gourd around the ~500 band. Treat milestone numbers as live-test values and confirm the current gourd item text when you approach a soft cap.

4. Faction mastery: Breathing Level or Blood Level

Slayers raise Breathing Level by using unlocked moves and hideout training. Around every five Breathing Levels, expect a gourd limit break minigame before further gains. Without those breaks, level progress stalls even if you keep fighting.

Demons raise Blood Level by consuming bodies and using demon hideout systems. At caps, heart minigames appear. Blood Demon Arts unlock and grow along this track instead of the Nichirin blade path.

Slayer progression route

A clean Slayer route looks like this:

  1. Create a Slayer, roll Breathing Style and Clan, finish the tutorial for Wisteria Blossom and Pine Charcoal.
  2. Reach Frozen Shroud and open Familiar (M).
  3. Spend Yen on Breathing Cap, Parry, and Log training until combat from Controls feels stable.
  4. Unlock or purchase early Breathing forms as menus allow — but expect wooden-blade restrictions until forging.
  5. Queue and clear Final Selection for Nichirin Ore.
  6. Travel to Ivory Passage and complete Nichirin Forging.
  7. Equip the Nichirin, cast forms, and raise Breathing Level through combat plus hideout drills.
  8. Complete gourd limit breaks near each five-level band.
  9. Reinvest Yen into training points that support your style’s role (damage, mobility, or sustain).
  10. Use the Tier List only after forms work, so rankings map to real kits.

Skipping step 5–6 is the most common soft lock: players buy forms, spam E, and assume the style is broken while still holding a wooden blade.

Demon progression route

A clean Demon route emphasizes Blood systems:

  1. Create a Demon and accept that your power fantasy is consumption and Blood Demon Arts, not Nichirin forging.
  2. Learn the shared combat layer — dash, parry, grabs — because defense still matters.
  3. Raise Blood Level by consuming bodies and using demon hideout tools.
  4. Complete heart minigames when the game gates further Blood Level.
  5. Unlock and practice Blood Demon Arts as they become available.
  6. Spend Yen on the faction training options your hideout offers instead of forcing Slayer-only drills.
  7. Party with Slayers if you want, but do not wait on Final Selection ore for your own power spikes.

Demons who ignore the shared combat fundamentals still lose to players who parry better, even with higher Blood Level.

Limit breaks and soft caps

Slayer Breathing Level is repeatedly gated by gourd limit breaks. The pattern described in public-test notes is roughly every five Breathing Levels: fight and train until the game asks for a gourd minigame, clear it, then continue. Ignoring the gourd and grinding aimlessly wastes time.

Demon heart minigames fill a similar role at Blood Level caps. When a minigame appears, prioritize it over random open-world loops.

If a gourd item such as Grade 1 Limit Break Gourd appears around a documented point threshold (~500 in community notes), read the item description. Thresholds can shift during public testing.

Training priority by goal

Before Final Selection

Prioritize Parry Training and enough Breathing Cap to survive extended exchanges. Strength from Log Carrying helps, but timing skill wins more mountain fights than a tiny damage bump.

Right after Nichirin forging

Prioritize Breathing Level playtime with forms actually equipped. Mix hideout drills and live combat. Schedule gourd breaks the moment they unlock.

When you feel damage-gated

Check whether you are under-leveled on Breathing/Blood, missing limit breaks, or simply whiffing forms into blocks. Guard break and parry punish from Controls often restore damage better than another blind Yen dump.

When you feel broke

Redeem Codes, run efficient combat loops, and stop buying low-value cosmetics until training bills are covered.

Breathing Styles and long-term planning

Documented styles include Flame, Lunar, Water, Thunder, Mist, Beast, Breathless, Insect, Sound, and Wind. Sun and Shadow are developer-only or unobtainable on the public board. Style choice at creation plus clan rarity shapes your early kit, but progression systems above decide whether that kit ever comes online.

Pity rules for rolls — Legendary-or-better within 60 rerolls, Mythic within 180 — belong to character creation more than mid-game grinding. Do not burn late-game currencies chasing a reroll fantasy while your Breathing Level is still capped by an unfinished gourd.

Cross-linking the wiki while you climb

Session template that avoids wasted hours

  1. Claim codes and note Yen.
  2. Spend a fixed Yen budget on one Cap drill and one combat drill.
  3. Fight with a goal: Breathing Level, Blood Level, or a specific limit break.
  4. If Slayer and ore-ready, clear Final Selection and forge immediately.
  5. End the session by writing which meter actually moved.

Players who end sessions unsure what increased are usually mixing EXP pride with zero Breathing or Blood gain. Track the faction meter on purpose.

Common progression myths

  • “More character EXP unlocks Breathing forms.” Forms still need unlocks, resources, and a Nichirin for Slayers.
  • “Training points equal Breathing Level.” They support different systems.
  • “Final Selection is optional for Slayers who found a good clan.” Ore and forging remain the documented blade gate.
  • “Demons should still rush Nichirin.” Demons prioritize Blood Level and Arts.
  • “Limit breaks are skippable flavor.” They gate further Breathing Level.

Closing route summary

Progression in SLAYER rewards clarity. Earn EXP and Yen from play, buy training points for stats and Cap, push Breathing Level or Blood Level on your faction track, clear gourd or heart gates on schedule, and — for Slayers — finish Final Selection plus Nichirin forging so forms exist at all. Keep combat fundamentals sharp while the numbers climb, and every later guide on this wiki stays usable instead of theoretical.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is the difference between training points and Breathing Level?

Training minigames spend Yen for stats like Strength and Breathing Cap. Breathing Level is Slayer style mastery raised through moves, hideout training, and gourd limit breaks.

How do Demon characters progress?

Demons raise Blood Level by consuming bodies and using demon hideout tools, clear heart minigames at caps, and unlock Blood Demon Arts.

What are gourd limit breaks?

Slayer Breathing Level is gated by gourd minigames around every five levels. Clear the gourd before expecting further Breathing Level gains.

Should I spend Yen before Final Selection?

Yes. Buy enough Parry and Breathing Cap training to survive the mountain, then forge immediately after ore drops so forms come online.

Why did my Breathing Level stop increasing?

You likely hit a limit break gate. Complete the required gourd minigame, confirm your Nichirin is equipped, and continue combat plus hideout training.