SLAYER Locations Guide
Know the hubs that matter now — and which empty map edges to ignore during public testing.
SLAYER’s world is still a public-test map: polished hubs and trials sit beside unfinished voids. Getting lost in empty bandit space wastes the Yen you earned from Codes and Missions. This locations guide lists the places that actually matter in kriel’s experience (Place ID 134190081223854), how to reach them with Familiar (M), and what to do when you arrive. Cross-link Getting Started, Final Selection, and Nichirin Forging.
Travel basics
- Familiar menu (M) — primary hub travel, mission queue, Codes tab, and many teleports.
- Objective markers — follow live quest text when it conflicts with older screenshots.
- Unfinished space — open voids and roaming bandits exist outside authored loops; they are not secret endgame farms.
If a creator route shows a landmark your client lacks, the build moved. Check Updates and Trello via the Links Hub.
Frozen Shroud (main hub)
What it is: The hub platform you reach after the foggy tutorial. This is home base for early public testing.
Why you come here:
- Open Familiar for Codes, travel, and missions
- Run Hideout Training stations (Breathing, Parry, Log Carrying)
- Spend Yen from Yen Farm plans
- Requeue after Final Selection deaths
Tips: Redeem codes the moment you arrive. Do a short Parry set before your first mountain queue. Do not leave the hub broke.
Tutorial yard (foggy training grounds)
What it is: The onboarding combat space with dummies and prompted inputs.
Why it matters: Teaches dash, Flashstep gates, uppercut → downslam, block/parry on F, Breathing refill on E, and grab letter escapes. Rewards include Wisteria Blossom and Pine Charcoal before hub arrival.
Revisit the habits on Controls even after you leave the yard — the mountain uses the same verbs.
Final Selection mountain
What it is: The dark mountain trial that awards Nichirin Ore for Slayers.
How you enter: Queue from Familiar solo or in a party. Dying returns you (and often your party) to the hub.
Objective conflict: Mode text has described survival and kill goals around 15, while in-match prompts have completed at 10 demons before dawn. Always obey the live counter on your screen. Details: Final Selection.
Tips: Pre-train Parry, bring patience for high-HP demons, and forge immediately after ore drops.
Ivory Passage (Blacksmith / forging)
What it is: The World hub area with the Blacksmith who turns Nichirin Ore into a Nichirin Katana.
How you get there: Familiar travel after the “Forge Your Nichirin” objective appears.
Why it matters: Breathing forms reject the wooden starter blade until the forged katana is equipped. Full steps: Nichirin Forging.
Tips: Confirm the katana in your loadout, then test a form. If the wooden-blade warning remains, you are not finished.
Mission spaces and Infinity Castle
Mission instances pull you into authored combat or investigation spaces from Familiar. Longer Infinity Castle sessions appear in public-test longplays as multi-stage grinds after basic missions — see Missions. These are not free-roam map pins you sightseeing-walk to through void corridors.
Unfinished world edges
Outside tutorial, hubs, and trials, large regions can still be:
- Empty void
- Placeholder geometry
- Bandit patrol space without real progression payouts
Overhead rank tags such as [Kinoe] or titles like [Calamity Demon] hint at future systems, but requirements are not fully documented. Do not invent farm routes for unfinished edges. Stay on hub → mission → mountain → forge loops until Updates announces new authored zones.
Suggested first-day path
- Tutorial yard → unlock Codes
- Frozen Shroud → redeem + train
- Final Selection mountain → ore
- Ivory Passage → Nichirin
- Missions / Infinity Castle → Yen and EXP loop
Related pages
- Getting Started
- Missions
- Final Selection
- Nichirin Forging
- Hideout Training
- Yen Farm
- Links Hub for Trello map notes
- Guides Hub
Learn four places well — Frozen Shroud, the mountain, Ivory Passage, and mission instances — and you will outpace players still jogging through unfinished voids looking for a secret that public testing has not built yet.
Frequently Asked Questions
Quick answers to the most common questions.
What is the main hub in SLAYER?
Frozen Shroud. You arrive after the tutorial and use it for Familiar travel, Codes, training stations, and requeues.
Where do I forge the Nichirin Katana?
Travel to Ivory Passage through Familiar and use the Blacksmith after you earn Nichirin Ore from Final Selection.
How do I reach Final Selection?
Queue the mountain trial from the Familiar menu. Dying returns you to the hub.
Is the open world finished?
No. Public testing still has empty voids and bandit filler outside authored hubs and trials. Focus on documented loops.
Where do missions take place?
Mission instances launch from Familiar. They are separate authored spaces, not random unfinished map corners.