Guides

SLAYER Hideout Training Guide

Master Frozen Shroud minigames, Breathing Cap drills, and gourd limit breaks without wasting Yen.

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Hideout Training Minigames Guide

Hideout training turns Yen into stats, Breathing Cap, and limit-break progress in SLAYER by kriel. After the foggy tutorial awards Wisteria Blossom and Pine Charcoal, you land at the Frozen Shroud hub. Stations there sell timed minigames that raise Strength, Breathing resources, and training points you allocate from the stat menu. This page explains each documented drill, sensible Yen budgets, and how training connects to Progression, Yen Farm, and Controls.

Public testing can retune costs overnight. If a station shows a different price than the tables below, trust the live prompt.

Where training fits in the first day

  1. Finish character creation and the tutorial.
  2. Redeem Codes so you are not broke.
  3. Open Familiar with M at Frozen Shroud.
  4. Run a short Parry Training set before you queue Final Selection.
  5. After ore and Nichirin Forging, shift budget toward Breathing Level play and gourd breaks.

Training does not replace combat practice. Use drills to fix a weakness, then prove it on dummies or missions.

Documented minigames

Boulder / Breathing Training

Format: rhythm or timing rounds that raise Breathing Cap and related breathing resources. Early public-test notes put a level-1 round near 175 Yen, with about three rounds per level and roughly 20 EXP per round. This is the station you visit when forms feel starved mid-combo or when the Breathing bar empties too fast even though you press E to refill.

Buy Breathing Training in small packages. Spamming ten rounds before you understand Controls wastes Yen you need for Parry reps.

Parry Training

Format: directional rhythm prompts that build Strength and timing-oriented training points. Early cost notes sit near 25 Yen, making it the cheapest high-value drill. Parry timing is the difference between surviving Final Selection trash packs and returning to the hub empty-handed.

If you only afford one station before the mountain, pick Parry Training.

Log Carrying

Format: a balance-meter delivery loop with a waypoint and a green drop-off circle. It feeds Strength and Breathing Cap EXP. Use it when you want a moving drill instead of pure rhythm stations, or when you are topping Strength for heavier confirms after uppercut into downslam.

Limit break gourds

Slayer Breathing Level soft-caps around every five levels until you clear a gourd minigame. Community notes mention a Grade 1 Limit Break Gourd near the ~500 band. When the game offers a gourd, prioritize it over random open-world loops — further Breathing Level gains stall until the break clears. Details live on Progression.

Demon players should watch for heart minigames at Blood Level caps instead of forcing Slayer gourd purchases.

Example early costs (verify live)

Station / itemApprox. YenPrimary payoff
Parry Training25Timing + Strength points
Breathing Training L1175 / roundBreathing Cap
Grade 1 Limit Break Gourd500Unlock next Breathing Level band
Example Flame form (Rising Scorching Sun)450Style node after Nichirin

Fund these from code Yen — especially FIFTYK — using the budget rules on Yen Farm.

Training plans by goal

Pre–Final Selection (Slayer)

  • 60% Parry Training
  • 30% Breathing Cap
  • 10% reserve for retries

You need survival habits more than max Strength. Clear the mountain, claim Nichirin Ore, and forge before buying premium forms.

Post-Nichirin (Slayer)

  • Mix hideout Breathing drills with live form usage
  • Clear gourd breaks the moment they appear
  • Buy forms that your equipped Nichirin can actually fire

Demon route

  • Keep shared Parry competence
  • Spend the rest into demon hideout Blood tools and arts unlocks
  • Ignore Slayer-only gourd advice unless the live UI shows a shared item

After a combat patch

When Updates notes Breathing Style or Blood Demon Art retunes, return to Parry Training for a warm-up set before ranked or serious PvP. Muscle memory drifts when telegraphs change.

How training points differ from Breathing Level

Training points come from Yen minigames and feed stats such as Strength, Vitality, Agility, or Prowess through the stat menu. Breathing Level is Slayer style mastery from using unlocked moves, hideout breathing drills, and gourd breaks. Blood Level is the Demon equivalent. Confusing these meters is why players “train for an hour” and still cannot unlock the next art node — see Progression.

Practical station etiquette

  • Finish one purchase and confirm the stat tick before buying five more.
  • Do not AFK in a station prompt while a party queues Final Selection.
  • Rebind awareness: Familiar stays on M; Breathing refill stays on E unless your settings say otherwise.
  • After drills, hit a dummy with uppercut → downslam and a timed F parry so the minigame transfers to combat.

Hideout training is the quiet half of SLAYER power. Buy the cheap timing drills early, clear gourd or heart gates on schedule, and let Yen from codes turn into habits you can still use after the next public-test balance pass.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Where do I train in SLAYER?

After the tutorial you reach Frozen Shroud. Open the Familiar menu with M and use the hub training stations for Breathing, Parry, Log Carrying, and related drills.

Which training should I buy first?

Parry Training is the best cheap purchase before Final Selection. Add Breathing Cap drills next, then save Yen for forging and forms.

What is a limit break gourd?

Slayer Breathing Level is gated by gourd minigames around every five levels. Clear the gourd before expecting more Breathing Level gains.

Do Demons use the same hideout drills?

Shared combat drills still help, but Demon power mainly rises through Blood Level tools and heart minigames rather than Slayer Nichirin forging.

Why did Breathing Training not unlock my forms?

Forms also need unlock purchases and, for Slayers, a forged Nichirin. Training Cap alone cannot bypass the wooden-blade restriction.